22 research outputs found

    Voorbeeldig leren

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    __Abstract__ Rede in verkorte vorm uitgesproken bij de aanvaarding van het ambt van bijzonder hoogleraar

    Example-based learning: Integrating cognitive and social-cognitive research perspectives

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    Example-based learning has been studied from different perspectives. Cognitive research has mainly focused on worked examples, which typically provide students with a written worked-out didactical solution to a problem to study. Social-cognitive research has mostly focused on modeling examples, which provide students the opportunity to observe an adult or a peer model performing the task. The model can behave didactically or naturally, and the observation can take place face to face, on video, as a screen recording of the model's computer screen, or as an animation. This article reviews the contributions of the research on both types of example-based learning on questions such as why example-based learning is effective, for what kinds of tasks and learners it is effective, and how examples should be designed and delivered to students to optimize learning. This will show both the commonalities and the differences in research on example-based learning conducted from both perspectives and might inspire the identification of new research questions

    Cognitive load theory: New conceptualizations, specifications, and integrated research perspectives

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    Over the last few years, cognitive load theory has progressed and advanced rapidly. The articles in this special issue, which document those advances, are based on contributions to the 3rd International Cognitive Load Theory Conference (2009), Heerlen, The Netherlands. The articles of this special issue on cognitive load theory discuss new conceptualizations of the different categories of cognitive load, an integrated research perspective of process-oriented and cognitive load approaches to collaborative learning, an integrated research perspective of cognitive and social-cognitive approaches to example-based learning, and a specification of the theory focusing on the acquisition of generalized knowledge structures as a means to facilitate flexible problem-solving skills. This article provides a short introduction to the theory, discusses some of its recent advances, and provides an overview of the contributions to this issue

    Compensatory effects of pointing and predictive cueing on age-related declines in visuospatial working memory

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    In this study, we investigated whether the visuospatial working memory performance of young and older adults would improve if they used a multimodal as compared with a unimodal encoding strategy, and whether or not visual cues would add to this effect. In Experiment 1, participants were presented with trials consisting of an array of squares and an array of circles. They were instructed to point at one type of figure (multimodal encoding strategy) and only to observe the other (unimodal encoding strategy). After each trial, an immediate location recognition test of one of the two arrays followed. In Experiment 2, the same task was used, but a cue was provided, either before or after the encoding phase, indicating which of the two arrays would be tested. Our results showed that a multimodal, as compared with a unimodal, encoding strategy improved visuospatial working memory performance in both young and older adults (Exp. 1), and that adding visual cues to the multimodal but not to the unimodal encoding strategy improved older adults’ performance up to the level of young adults (Exp. 2). In both age groups, cueing after encoding led to higher performance in the multimodal than in the unimodal condition when the second array was tested. However, cueing before encoding led to higher performance in the multimodal than in the unimodal condition when the first array of the figure sequence was tested. These results suggest that pointing together with predictive cueing can have beneficial effects on visuospatial working memory, which is especially important for older adults

    Examples, Practice Problems, or Both? Effects on Motivation and Learning in Shorter and Longer Sequences

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    Research suggests some sequences of examples and problems (i.e., EE, EP) are more effective (higher test performance) and efficient (attained with equal/less mental effort) than others (PP, sometimes also PE). Recent findings suggest this is due to motivational variables (i.e., self-efficacy), but did not test this during the training phase. Moreover, prior research used only short task sequences. Therefore, we investigated effects on motivational variables, effectiveness, and efficiency in a short (Experiment 1; 4 learning tasks; n=157) and longer task sequence (Experiment 2; 8 tasks; n=105). With short sequences, all example conditions were more effective, efficient, and motivating than PP. With longer sequences, all example conditions were more motivating and efficient than PP, but only EE was more effective than PP. Moreover, EE was most efficient during training, regardless of sequence length. These results suggest that example study (only) is more effective, efficient and more motivating than PP

    Gesturing during mental problem solving reduces eye movements, especially for individuals with lower visual working memory capacity

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    Non-communicative hand gestures have been found to benefit problem-solving performance. These gestures seem to compensate for limited internal cognitive capacities, such as visual working memory capacity. Yet, it is not clear how gestures might perform this cognitive function. One hypothesis is that gesturing is a means to spatially index mental simulations, thereby reducing the need for visually projecting the mental simulation onto the visual presentation of the task. If that hypothesis is correct, less eye movements should be made when participants gesture during problem solvin

    Effects of self-assessment feedback on self-assessment and task-selection accuracy

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    Effective self-regulated learning in settings in which students can decide what tasks to work on, requires accurate self-assessment (i.e., a judgment of own level of performance) as well as accurate task selection (i.e., choosing a subsequent task that fits the current level of performance). Because self-assessment accuracy is often low, task-selection accuracy suffers as well and, consequently, self-regulated learning can lead to suboptimal learning outcomes. Recent studies have shown that a training with video modeling examples enhanced self-assessment accuracy on problem-solving tasks, but the training was not equally effective for every student and, overall, there was room for further improvement in self-assessment accuracy. Therefore, we investigated whether training with video examples followed by feedback focused on selfassessment accuracy would improve subsequent self-assessment and task-selection accuracy in the absence of the feedback. Experiment 1 showed, contrary to our hypothesis, that selfassessment feedback led to less accurate future self-assessments. In Experiment 2, we provided students with feedback focused on self-assessment accuracy plus information on the correct answers, or feedback focused on self-assessment accuracy, plus the correct answers and the opportunity to contrast those with their own answers. Again, however, we found no beneficial effect of feedback on subsequent self-assessment accuracy. In sum, we found no evidence that feedback on self-assessment accuracy improves subsequent accuracy. Therefore, future research should address other ways improving accuracy, for instance by taking into account the cues upon which students base their self-assessments

    Observationeel leren van videovoorbeelden

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    Observationeel leren, dat wil zeggen, leren door te kijken naar het goede voorbeeld van anderen, is een natuurlijke manier van leren die jonge kinderen spontaan gebruiken. Alles zelf door eigen ervaring moeten leren zou niet alleen zeer tijdrovend maar vaak ook gevaarlijk zijn. Gelukkig kunnen we leren van het goede voorbeeld van anderen. Observationeel leren van voorbeelden noemen we dit

    Toward a more embedded/extended perspective on the cognitive function of gestures

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    Gestures are often considered to be demonstrative of the embodied nature of the mind (Hostetter and Alibali, 2008). In this article, we review current theories and research targeted at the intra-cognitive role of gestures. We ask the question how can gestures support internal cognitive processes of the gesturer? We suggest that extant theories are in a sense disembodied, because they focus solely on embodiment in terms of the sensorimotor neural precursors of gestures. As a result, current theories on the intra-cognitive role of gestures are lacking in explanatory scope to address how gestures-as-bodily-acts fulfill a cognitive function. On the basis of recent theoretical appeals that focus on the possibly embedded/extended cognitive role of gestures (Clark, 2013), we suggest that gestures are external physical tools of the cognitive system that replace and support otherwise solely internal cognitive processes. That is gestures provide the cognitive system with a stable external physical and visual presence that can provide means to think with. We show that there is a considerable amount of overlap between the way the human cognitive system has been found to use its environment, and how gestures are used during cognitive processes. Lastly, we provide several suggestions of how to investigate the embedded/extended perspective of the cognitive function of gestures

    Task Experience as a Boundary Condition for the Negative Effects of Irrelevant Information on Learning

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    Research on multimedia learning has shown that learning is hampered when a multimedia message includes extraneou
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